Season 1 · Patch 0.11 · Snapshot 2026-09-19

Judge — WARDOGS Weapon Wiki

Judge is a WARDOGS sidearm entry in the current public weapon dataset. This page is built as a practical Wiki record: identify the weapon, read the observed numbers, understand the role it is likely to fill, and then decide whether the cash cost fits the run you are planning.

Judge at a glance

FieldValue
ClassSidearm
Ammunition.45 Colt
Fire modeDouble
Damage
Effective range50 m
Rate of fire200 RPM
Observed price$250
Weight
Judge WARDOGS weapon render
JudgeDedicated vendor / catalogue render used to identify this weapon entry.
ClassSidearm
Ammo.45 Colt
Rate200 RPM
Price$250

Version boundary: the numbers above are a current observed-data snapshot rather than an immutable official balance sheet. WARDOGS is in Early Access; live vendor values can move after patches.

What Judge is for

Judge fits the secondary weapon part of the roster. In practical terms, that makes it most relevant to backup fighting, close emergencies and budget-conscious loadouts. That role description is more useful than treating the weapon as a universal “best” choice, because WARDOGS mixes travel distance, objective pressure, vehicle threats and persistent spending in the same life.

Pick it whenYour next life actually needs the strengths of a sidearm and the route supports its engagement profile.
Skip it whenThe price crowds out protection, medical utility, ammunition or the specialist tool your role needs more.
Check after patchesPrice, rate, unlocks and attachment fit can change during Early Access. Re-check the live vendor before relying on an old build.
Compare fairlyUse same-class alternatives and compare several fields at once. One damage or RPM number is not a complete performance verdict.

Economy check

From the $10,000 starting balance, the observed buy-in leaves $9,750 before ammunition, protection, medicine and attachments.

The budget question matters because WARDOGS cash persists between matches. A weapon purchase is not isolated from the rest of the loadout: ammunition, armor, medicine, backpack space and attachments all compete for the same balance.

Ammo, range and fire-rate context

  • Ammunition: .45 Colt. Use the live vendor and current attachment UI as the final compatibility authority.
  • Observed damage: —. Do not convert one base number into a guaranteed armored or ranged TTK without controlled same-build testing.
  • Effective range: 50 m. Treat this as a catalogue reference, not a promise that every fight at that distance is efficient.
  • Rate of fire: 200 RPM. Higher rate changes ammunition use and follow-up speed as well as theoretical output.
  • Weight: —. When recorded, weight belongs in the full kit decision rather than being read in isolation.

Same-class alternatives

Practical use checklist

  1. Decide the task before buying the weapon.
  2. Check the live vendor price and unlock state.
  3. Budget ammunition, protection and medical items after the weapon cost.
  4. Match the class to the terrain and the active Control Zone route.
  5. Re-check attachment compatibility in the current build.
  6. Compare results after several lives instead of judging the weapon from one fight.

Questions about Judge

What class is Judge?Judge is listed as Sidearm in the current weapon dataset.
What ammo does it use?The current record lists .45 Colt.
How much does it cost?The observed price is $250. Treat it as build-scoped during Early Access.
Is it the best sidearm?This record does not claim a universal winner. A defensible ranking needs current recoil, handling, attachment, armor and task-specific testing from the same build.